Spider

The spider is a secondary antagonist in the game. It mostly remains in its nest, located in the second attic. Although it is initially docile, it will attack the player on sight, limiting their access to a locker in the other corner of the room.

Although it never leaves the floor it normally resides, it moves remarkably fast, even capable of outrunning Granny, regardless of difficulty. If it catches the player it will bite them, knocking them out and skipping a day as usual.

Appearance
The spider is an enlarged brown spider with very long, thin legs, most likely a sort of brown recluse.

Behavior
The spider starts every day in its nest, and will remain immobile until the player enters its territory.

If the player steps directly in front of its cage, regardless if they are next to the cage or on the opposite side of the room, it will hiss and begin chasing the player. Once the spider has begun its chase, it will only cease and return to its cage once it has caught the player, or the player has returned to the room's staircase (although the spider's sheer speed makes the latter very unlikely).

If the player distracts it by feeding it (described below), it will still be aware of the player's position, although temporarily inactive. If the player steps into the area that the spider would normally attack, it will immediately begin chasing them once it has finished eating. It still will not chase a player down the stairs, however, and will return to its nest as normal if the player has already left the room.

Avoidance
There are 3 ways to bypass the spider and get to the locker on the other end of the room.


 * 1) It can be distracted by placing the meat on the empty plate directly across from its cage. The player can safely traverse the room as long as they do not pass the plate, making this the safest possible method to deal with the spider. Do note that this is a temporary solution, and the spider will finish its meal after 10 seconds, resuming its normal behavior. It is best that the player goes straight to the locker, grabs the item inside, and leaves the room immediately, rather than waiting around to observe the spider's movement.
 * 2) It can also be trapped by using one of the game's two long-distance weapons. There is also bright red button connected to the trapdoor on its cage, located on the opposite end of the room. It is too far for the player to reach without catching the spider's attention, meaning it must instead be triggered using one of the aforementioned weapons. When shot by a tranquilizer dart from the crossbow or, at much closer distances, the shotgun, it will close the cage, locking the spider in and permanently rendering it harmless for the rest of the game.
 * 3) Finally, it can be killed with a direct hit from the shotgun, although this is definitely the most dangerous option of the three. It is important to note that the spider will not be killed if it is shot in its nest, as instead, this will only anger it and result it in attacking the player for a guaranteed kill. The player must first draw it out of the cage before shooting it at point-blank range. With luck, this will kill the spider. Unlike Granny, it will not respawn once it is killed, remaining dead for the rest of the game.
 * 4) * If Granny is alive when her pet is killed, she will enter rage mode and begin targeting the player like a magnet. The player must be ready to reload the shotgun using the ammo on the nearby table and take her down as well.

Sounds

 * The spider hissing when it sees the player
 * The spider biting the player
 * The spider dying

Trivia

 * The spider is loyal to Granny, and will not attack her.
 * Although the spider can be killed by the shotgun, it is immune to an explosion from the gasoline can.
 * The spider can and will trigger the Freeze Trap, but will not be affected by it in any way.
 * The spider's old model was a free package from the Unity Asset Store titled Free Fantasy Spider. It was used in several of DVloper's other horror games, namely Slendrina X and The Child of Slendrina.
 * The spider's new model was also found in a package from the Unity Asset Store, albeit a different one titled Wild Life: Random Beasts.